#pragma once
#include <GL/freeglut.h>
class Textures
{
public:
	Textures();
	~Textures();

	int load_texture(char *file_name, int width, int height, int depth, GLenum colour_type, GLenum filter_type);
	void LoadTextures(GLuint *texture_id, int MaxNrOfTextures);
};

